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What is a Network?

In computing, a network (usually a computer network or computer network) is understood as the interconnection of a certain number of computers (or networks, in turn) through wired or wireless devices that, through electrical impulses, electromagnetic waves, or other means physical, allow them to send and receive information in data packets, share their resources and act as an organized group.

Networks have methods for sending and receiving messages and a series of codes and standards that guarantee their understanding by the computers connected to the network (and not by any other). These communication standards are known as protocols; the most common currently is TCP/IP.

Structure a network allows you to manage internal communication, share the execution of programs or Internet access, and even manage peripherals such as printers, scanners, etc. These swarm systems support many information management and processing processes today, such as telecommunications networks, the Internet, business intranets, and organizations.

The appearance of networks revolutionized the way of understanding computing and opened a new field within this discipline to meet the needs for improvement, security, and operability of computer communication.

Types of Networks

The networks are classified according to their dimensions into:

Local Area Network (LAN).

Local Area Network (in English: “Local Area Network”). They are the smaller networks, like the ones we can install in our apartment.

Metropolitan Area Network (MAN).

Metropolitan Area Network (in English: “Metropolitan Area Network”). These are medium-sized networks optimal for a university campus, a multi-story library, a business building, or even a portion of a city.

Wide Area Network (WAN).

Wide Area Network (in English: “Wide Area Network”). This is where networks of greater size and scope come in, such as universal networks or the Internet.

They can also be classified according to the physical method they use for connection, as follows:

Guided Media.

Networks that link machines through physical cable systems: twisted pair, coaxial, or fiber optics. It has the advantage of being faster, not having as much noise, but being less comfortable and practical.

Unguided Media Networks.

Networks that establish the connection through dispersed and area-range systems: radio waves, infrared signals, or microwaves, such as satellite systems and Wi-Fi. They are a little slower but much more comfortable and practical.

Network topology

There are three models of topology or organization of a network:

Bus Networks.

Bus networks, also called linear, have a server at the head of a successive line of clients and a single communication channel called a bus or backbone.

Star Networks.

Each computer has a direct connection to the server in the middle of it. Any communication between clients must first go through the server.

In Ring.

Ring networks, called circular networks, connect the clients and the server in a circular circuit, although the server maintains its hierarchy over the system.

Elements of a Network

To install a computer network, the following elements are needed:


Devices and machines that allow the establishment of communication, such as network cards, modems, routers, or repeater antennas if they are wireless.


Programs required to manage communications hardware, such as the Network Operating System (NOS: Network Operating System), and communication protocols such as TCP/IP.

Servers and Clients.

The servers process the network data flow, responding to the requests of the other computers on the network, which are called clients or workstations. These allow users to access information individually, sharing the resources managed by the server.

Transmission Media.

This refers to the wiring or electromagnetic waves that, as the case may be, serve as a medium for communicating the message.

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